
Archive 6a Index
Wanderer’s Recovery Co.
Chapter & Section Index
These links only lead to sections of each chapter, Martin will have to refer to each chapter specifically for detailed indexes
- Archive Intro
- History
- Foundational MEMBERS
- KEY PERSONNEL
- Host of the Last Dawn
- Family & Allies
- WANDERER FRAGMENTS
- Wanderer’s Enemy Index
THREAT RANKS
Threat Rank is a quick threat and capability label based on total experience. It is assigned to each race, class (or classes) the entity is, along with any initiation groups or other items or artifacts. It is cumulative.
Rank
F
E
D
C
B
A
A+
S
SS
SSS
U
Title
Apprentice
Beginner
Baseline
Veteran
High-Tier
Wanderer
Hero
Strategic
Catastrophy
Apocalyptic
Extinction
Points
00+
100+
250+
500+
1,000+
2,000+
3,000+
5,000+
10,000+
20,000+
50,000+

Key Wanderers and Staff
A Report on Other Key Wanderers and Assorted Staff
“Great things are done by a series of small things brought together.”
— Vincent van Gogh


Introduction
The people in this section are full Wanderers and the staff who keep the company standing. They are not Foundational. Take one of them out and the company still holds, but the work gets harder and someone covers the gap.
Key members come first. The freed Cheerleaders who stayed and trained run their own jobs now. These members let the Foundational core stand down, which is the whole point of having them.
Staffing personnel come next. Not all of them fight. The medical staff put the people you drag home back together, the ones missing limbs and worse. Others keep the hall, the books, the livery, and the supply lines that let a job leave on time. The Wanderers are a faction on the Board now, with holdings across the spike worlds, and a faction that size does not run on heroes alone. It runs on the people who do the unglamorous half of the work.
The Library files both halves together because the Board does. A member who runs your jobs and a clerk who never lifts a blade are both part of your pattern, and both can be reached by anyone trying to reach you.
Read these entries as the working body of the Wanderers. The Foundational core decided what the company would be. These are the people who make it run.
[Petunia] These are the names that make the roster work. The company does not run on its founders. It runs on whoever takes the shift, files the report, and restocks the wagon before the next job goes out.
[Tony] Half the jobs that come in now, the founders never touch. These people run them and bring everyone home. That is what a company looks like once it stops being a handful of friends with a van.
KEY GUILD AND WANDERER PERSONNEL
GENERAL ARCHIVES INDEX
- Main Page
- Archive 1: Cosmology
- Archive 2: Mechanics
- 2a: Manual of the Game
- Archive 3: Lineages
- 3a: Mortal Races
- Archive 4: Bestiary
- Archive 5: The Story
- 5a: Martin’s Logs
- Archive 6: Faction Books
- 6a: Faction – Wanderers
- 6b: Faction – Khemri
- Archive 7: Locations
- 7a: Tile Locations
- 7b: Machine
- 7c: Locations from the Story
- Archive 8: Wargear
- 8a: Wanderers
- 8b: Khemri
- Site Updates
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- July 2026 (13)
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